Specimen family
n = 19
Behavioral Traps
Behavioral traps are cognitive biases that influence our actions, often leading to unproductive or even harmful behaviors. These biases can cause us to fall into repetitive patterns, overlook important details, or rush to conclusions without fully considering the consequences. Understanding these traps can help us break free from unproductive habits and make more thoughtful, deliberate decisions that align with our goals and values.

Order Effects
The same facts in a different order can produce a different verdict - because sequence changes what gets weight.
51 · Mild
OE
Vertical Line Failure
You persist with a failing linear plan because abandoning the steps feels harder than admitting they are not working.
61 · Moderate
VLF
Completion Bias
You keep going because unfinished feels wrong, even after the reason to continue has disappeared.
62 · Moderate
CmB
Plan Continuation Bias
The original plan keeps running after the conditions that justified it have changed.
68 · High
PCB
Search Satisficing
You stop searching when you hit "good enough" - even when a little more search would find something meaningfully better.
58 · Moderate
SS
Diagnosis Momentum
An early label sticks and keeps rolling - so later facts get read through the first frame instead of reopening the case.
70 · High
DM
Anchoring
You rely too heavily on the first piece of information encountered.
66 · High
An
Zebra Retreat
You revert to common diagnoses after a rare one was in play - even when the rare fit still looks better.
57 · Moderate
ZR
Scarcity Bias
Limited time, limited stock, or exclusive access makes something feel more valuable - even when the limit is a sales tactic.
65 · Moderate
ScB
Scarcity Mindset
When money, time, or help is scarce, urgent needs take over your attention and longer-term decisions receive less thought.
78 · Severe
ScM
IKEA Effect
Labor creates love - you overvalue what you built, assembled, or customized, even when the result is ordinary.
63 · Moderate
Ike
Goodhart's Law
Once a measure becomes the target, people hit the measure, and the measure stops tracking the goal.
68 · High
Ghd
Bikeshedding (Law of Triviality)
The meeting spends its hour on the bike rack, because everyone can picture a bike rack, and almost no one can picture the reactor.
57 · Moderate
Bik
False Bottleneck
You scale up execution when the real bottleneck is deciding what to do.
62 · Moderate
FbN
Analysis Paralysis
You keep comparing after more information would not change the choice, and the choice expires while you compare.
61 · Moderate
AnP
Zeigarnik Effect
An unfinished task keeps a claim on your attention, and the tug feels like a reason to go back.
55 · Mild
Zei
Hawthorne Effect
People change what they do when they know they are being watched, so the record is no longer a picture of ordinary behavior.
58 · Moderate
Haw
Intermittent Reinforcement
An unpredictable reward keeps you checking, because the next try might be the one that pays.
67 · High
IRF
Peter Principle
People get promoted for being good at the job they have, until the job they land no longer matches that skill.
63 · Moderate
PPr